#pragma once

#include "D3DApp.h"

#include "Armadillo.h"

class SpriteTest: public D3DApp
{
public:
	SpriteTest();
	SpriteTest(HINSTANCE hInstance, std::string winCaption);
	~SpriteTest();

	void OnLostDevice();
	void OnResetDevice();
	void Update(double dt);
	void Draw(ID3DXSprite& sprite, D3DXMATRIX& view, D3DXMATRIX& proj);

private:

};

